Penetrator and orifice shaders are currently similar to standard shader, and includes a checkbox to instead use a very simple toon shader. This is due to limitations in the technology that it makes use of to connect across avatars. Penetrator and orifice mesh will not cast shadows or receive light from real time point lights. Orifice Mesh must be a skinned mesh with blend shapes created to be encoded with the included tool. Curvature can be added if desired using the provided shader controls. Penetrator mesh must be straight and oriented pointing up on the positive Z axis, with the origin at the center of the base. Tech is included to allow physics using the Dynamic Bones plugin (not provided) Included is an (experimental) setup wizard that can help. Penetrator mesh must be a separate mesh and can not be deformed with bones. It automatically aligns the penetrating mesh with the orifice marker when in range, and simulates penetration with smooth deformation of the penetrating mesh and orifice. ![]() This System allows penetrative alignment across avatars in VRChat.
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